Is The Virtual Community A Myth?

Slashdot | Is The Virtual Community A Myth?

Berkeley scholar Joseph Lockard (a doctoral candidate in English Literature) claims the idea of the virtual community is a Ponzi scheme, promoted by benighted utopians and elitists who equate access to the Net and the Web with social and democratic enlightenment. This myth has been virtually unchallenged for years, he says, and in a provocative and interesting essay called Progressive Politics, Electronic Individualism, and the Myth of Virtual Community, Lockard claims that it’s nothing more than a bunch of hooey.

This item is posted by Jon Katz and his commentary concludes:

Online people do make powerful connections and the virtual realm does permit us to share information (including software), research and commerce and and encounter all sorts of people in all kinds of places — something that has never been possible before. But when the dust settles, and if the history of technology offers any clues, people will always hang out with their friends, get drunk. They’ll still be logging off their computers to have sex, get married, fight with their parents, send their kids off to school and go to the movies, and seek out the company of human beings to meet human needs. The best virtual communities have always complimented that need, not supplanted it.

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“HMMM…WHERE’S THAT SMOKE COMING FROM?”
Writing, Play and Performance on Internet Relay Chat

Abstract

Digital writing is strikingly playful. This playfulness flourishes particularly in synchronous chat modes on the Internet. This paper is a study of writing, play and performance on IRC (Internet Relay Chat). We analyze a “virtual party” on IRC, whose highlight was a typed simulation of smoking marihuana. Three interrelated, yet analytically distinct types of play are discussed: 1) play with identity; 2) play with frames of interaction; and 3) play with typographic symbols. We adopt a qualitative, textual, and micro-sociolinguistic approach, drawing on work in discourse analysis, the study of orality and literacy, and the anthropology of play and performance. In all play there is reduced accountability for action. In the material world, masks and costumes at carnival time liberate participants; here, the ephemeral, non-material medium, the typed text, and the use of nicknames provide the mask. Although the improvisation analyzed here is typed and occurs between geographically dispersed strangers, it has fascinating affinities with “live” interactional forms such as jazz, charades, and carnivals.

PLAYFULNESS IN COMPUTER-MEDIATED COMMUNICATION
Computer-mediated communication (CMC) is strikingly playful. Millions of people are playing with their computer keyboards in ways they probably never anticipated, even performing feats of virtuosity with such humble materials as commas, colons, and backslashes. Not only hackers, computer “addicts,” adolescents and children, but even2

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Books of the Month — IndexNovember 2000

Gordon Graham, the internet:// a philosophical inquiry. Routledge, 1999. Reviewed by Merav Katz.
Gail Hawisher and Cynthia Selfe, editors, Global Literacies and the World Wide Web. Routledge, 1999. Reviewed by Virginia Montecino.
Victor J. Vitanza, editor, CyberReader 2/e. Allyn and Bacon, 1999. Reviewed by Joe Wilferth.

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Centered Systems – Home

Second Copy 2000 is the perfect backup product designed for Windows 9x/Me/NT4/2000 you have been looking for. It makes a Second Copy of your data files to another directory, disk or computer across the network. It then monitors the source files and keeps the Second Copy updated with new or changed files. It runs in the background with no user interaction. So, once it is setup you always have a Second Copy of your data some where else.

Thre is not much I buy in the way of share ware… but this one is elegant. Back-up seems to have been a hassle till I had this program.

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Impression Formation in Cyberspace: Online Expectations and Offline Experiences in Text-based Virtual Communities

Introduction
It is not uncommon for people who meet in the text-based environments of cyberspace–asynchronous news groups and bulletin boards and synchronous chat rooms and virtual communities–to be mistaken, and sometimes wildly so, when they imagine one another’s offline appearances. For example, in an article about online dating (A. Hamilton 1999), one man complains “It’s draining when you realize how different people are from what they project online,” and another story (J. Hamilton 1999) about the mainstreaming of online romances describes a pathway to disappointment: “The correspondents finally meet, but the chemistry crashes like a warped hard drive. Her extra five pounds is actually 50. His definition of a full head of hair proves to be a bit thin.” The discrepancy between image and reality is also captured in cartoons. One depicts a sophisticated, thirty-something woman, sitting at a table for two in an upscale restaurant, saying “I loved your E-mail, but I thought you’d be older.” Her dinner companion is a little boy (Weber 1998).